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What they're doing is monumental, and Rome wasn't built in a day.Ĭlick to expand.Why are you comparing the dev team who made God of War with StudioFOW? Am I missing something here? lol. I hope ya'll can get some perspective from this and realize just how good you've actually got it with this game. I wish this was easy as clacking a couple of dolls together in VR, but sadly we ain't there yet. I want to learn animation but I know that's gonna take time. I recently started playing around with Blender, and it takes me hours just to get a proper pose the way I want it. But don't go knocking the devs because it isn't how you thought it would look at this point in time. To actively develop the game alongside customer feedback. Its early access, and that is its purpose. If you don't like it in its current form, that's fine.
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I think ya'll should count your blessings that they didn't just go dark, didn't take any buyer feedback into account and pop up once or twice a year to explain why stuff isn't out yet.
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They've shown no sign of troubles aside from actual natural disasters occurring to a dev's home. I don't need them to crunch, I don't need them to finish it this year or next year, we get it when we get it. I'd rather have it be done right than rushed. But it sure is simpler to just look from the outside and go 'well this should be done already because AAA studio does it quick', like development time is a factor in its quality. This stuff isn't easy no matter who you are or how much you have to work with. And those had experienced game devs at their helm. If you wanna go for money equals everything, why is Star Citizen still not done yet? Why did games like Mighty No.9 or Shenmue 3 experience colossal failures despite their large backing. But its just a pixel side scroller, surely it couldn't take that long to make, right? There's another well known adult game called Future Fragments that is only about to come out later this year. And that's for a game that totaled less than 200 MBs, and can be completed in a few hours. If you wanna make a Kickstarter/first game comparison, how about Undertale, the one-man game that asked for 5,000, got 51,000, and took 32 months to make. This isn't some yearly sports iteration where you just changed the numbers and stats.
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What they were not upfront about is, is that they were talking about how much they have already finished in content (while kickstarter was running, way before ea release), and this and that, would be in for start of ea and anwhile not even half of what they said was finished was in the ea and during ea in dev diarys they talk about how they now work on it.but why do they have to work on it? when many of the things as they said before ea were finished?Ĭlick to expand.No, but you can't expect something that long to be done in such a short time.
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Just saying.as mentioned personally im not angry at all anymore since i feel like im not allowed to be, since i never paid for it.Ī lot more backers trust me, besides that, yes they were upfront about why they changed their model after multiple times of changing it back and forth. Subverse reached 1m+ on kickstarter at May 2019 and they worked on it already way before that, keep that in mind.įor how barebones the systems, gameplay and content is in **lets say 3years** not counting the work before kickstarter, of development, i think its pretty clear why not just "100" backers are annoyed and angry but a lot more than that. What they were not upfront about is, is that they were talking about how much they have already finished in content (while kickstarter was running, way before ea release), and this and that, would be in for start of ea and anwhile not even half of what they said was finished was in the ea and during ea in dev diarys they talk about how they now work on it.but why do they have to work on it? when many of the things as they said before ea were finished?ĭont get me wrong i wish the best for Subverse, but a lot of things they said before ea and after it contradict themselfs a lot.Īlso we are not talking Indie anymore.they got 1m+ through kickstarter + sales on steam (they were #2 in trending sales there) and other platforms, for development, while "indie" devs often dont even have a 100k as a budget but have more complex systems+content and more content and dont even have half the development time + they are a lot less people sometimes just 1 person. Click to expand.a lot more backers trust me, besides that, yes they were upfront about why they changed their model after multiple times of changing it back and forth.
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